A strategic learning algorithm for state-based games
Research article (Automatica, 2019) · cited 40× · AI/ML
Facts
4 properties- Instance of
- scholarly article[2]
- Publication date
- December 20, 2019as of 2026-09-23
where from?
- Source
- OpenAlex
- Edition
- 20260923 · as of 2026-09-23
- Licence
- CC0 1.0 Universal
- Bronze
- not in the catalog
- Transform
- 4ort-mint · openalex:20260923 · version not recorded
- Published in
- Automaticaas of 2026-09-23
where from?
- Source
- OpenAlex
- Edition
- 20260923 · as of 2026-09-23
- Licence
- CC0 1.0 Universal
- Bronze
- not in the catalog
- Transform
- 4ort-mint · openalex:20260923 · version not recorded
- Title
- A strategic learning algorithm for state-based gamesas of 2026-09-23
where from?
- Source
- OpenAlex
- Edition
- 20260923 · as of 2026-09-23
- Licence
- CC0 1.0 Universal
- Bronze
- not in the catalog
- Transform
- 4ort-mint · openalex:20260923 · version not recorded
🔖 Identifiers · 2
- OpenAlex ID
- W2995716012as of 2026-09-23
where from?
- Source
- OpenAlex
- Edition
- 20260923 · as of 2026-09-23
- Licence
- CC0 1.0 Universal
- Bronze
- not in the catalog
- Transform
- 4ort-mint · openalex:20260923 · version not recorded
- DOI
- 10.1016/J.AUTOMATICA.2019.108615as of 2026-09-23
where from?
- Source
- OpenAlex
- Edition
- 20260923 · as of 2026-09-23
- Licence
- CC0 1.0 Universal
- Bronze
- not in the catalog
- Transform
- 4ort-mint · openalex:20260923 · version not recorded
📜 Data licence
Source: OpenAlex (openalex.org), snapshot of 2026-09-23. CC0 1.0 Universal. CC0 1.0 Universal · OpenAlex
🔗 Connections
Authored by 4
← Author of 4
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Summary
A strategic learning algorithm for state-based games is a scholarly article[1].