A Socio-Technical System Based on Gamification Towards Energy Savings

Research article (2018 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops), 2018) · cited 18× · AI/ML
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A Socio-Technical System Based on Gamification Towards Energy Savings

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A Socio-Technical System Based on Gamification Towards Energy Savings is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). A Socio-Technical System Based on Gamification Towards Energy Savings. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-socio-technical-system-based-on-gamification-towards-energy-savings
MLA “A Socio-Technical System Based on Gamification Towards Energy Savings.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-socio-technical-system-based-on-gamification-towards-energy-savings.
BibTeX @misc{4ortxyz_a-socio-technical-system-based-on-gamification-towards-energy-savings_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A Socio-Technical System Based on Gamification Towards Energy Savings}}, year = {2026}, url = {https://4ort.xyz/entity/a-socio-technical-system-based-on-gamification-towards-energy-savings}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A Socio-Technical System Based on Gamification Towards Energy Savings — https://4ort.xyz/entity/a-socio-technical-system-based-on-gamification-towards-energy-savings (retrieved 2026-05-24)

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