A multi-channel SSVEP-based BCI for computer games with analogue control

Research article (2015 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA), 2015) · cited 24× · AI/ML
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A multi-channel SSVEP-based BCI for computer games with analogue control

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A multi-channel SSVEP-based BCI for computer games with analogue control is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). A multi-channel SSVEP-based BCI for computer games with analogue control. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-multi-channel-ssvep-based-bci-for-computer-games-with-analogue-control
MLA “A multi-channel SSVEP-based BCI for computer games with analogue control.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-multi-channel-ssvep-based-bci-for-computer-games-with-analogue-control.
BibTeX @misc{4ortxyz_a-multi-channel-ssvep-based-bci-for-computer-games-with-analogue-control_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A multi-channel SSVEP-based BCI for computer games with analogue control}}, year = {2026}, url = {https://4ort.xyz/entity/a-multi-channel-ssvep-based-bci-for-computer-games-with-analogue-control}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A multi-channel SSVEP-based BCI for computer games with analogue control — https://4ort.xyz/entity/a-multi-channel-ssvep-based-bci-for-computer-games-with-analogue-control (retrieved 2026-05-24)

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