A Framework for Scientific Discovery through Video Games

1st edition
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A Framework for Scientific Discovery through Video Games

Summary

A Framework for Scientific Discovery through Video Games is a version, edition or translation[1].

Key Facts

  • A Framework for Scientific Discovery through Video Games authored Seth Cooper[2].
  • A Framework for Scientific Discovery through Video Games's instance of is recorded as version, edition or translation[3].
  • A Framework for Scientific Discovery through Video Games was published by Association for Computing Machinery[4].
  • A Framework for Scientific Discovery through Video Games's language of work or name is recorded as English[5].
  • A Framework for Scientific Discovery through Video Games was released on 2014[6].
  • A Framework for Scientific Discovery through Video Games's edition or translation of is recorded as A Framework for Scientific Discovery through Video Games[7].
  • A Framework for Scientific Discovery through Video Games's title is recorded as A Framework for Scientific Discovery through Video Games[8].
  • A Framework for Scientific Discovery through Video Games's cites work is recorded as Design of a Novel Globular Protein Fold with Atomic-Level Accuracy[9].
  • A Framework for Scientific Discovery through Video Games's cites work is recorded as Predicting protein structures with a multiplayer online game[10].
  • A Framework for Scientific Discovery through Video Games's cites work is recorded as High-resolution structure prediction and the crystallographic phase problem[11].
  • A Framework for Scientific Discovery through Video Games's cites work is recorded as Algorithm discovery by protein folding game players[12].
  • A Framework for Scientific Discovery through Video Games's cites work is recorded as CASD-NMR: critical assessment of automated structure determination by NMR[13].
  • A Framework for Scientific Discovery through Video Games's cites work is recorded as Crystal structure of a monomeric retroviral protease solved by protein folding game players[14].
  • A Framework for Scientific Discovery through Video Games's cites work is recorded as Improved molecular replacement by density- and energy-guided protein structure optimization[15].
  • A Framework for Scientific Discovery through Video Games's cites work is recorded as RosettaHoles: rapid assessment of protein core packing for structure prediction, refinement, design, and validation[16].

Body

Authorship and Creation

A Framework for Scientific Discovery through Video Games authored Seth Cooper[2]. It was published by Association for Computing Machinery[4].

Publication

A Framework for Scientific Discovery through Video Games was released on 2014[6]. Its language of work or name is recorded as English[5].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [3] ↑ . wikidata.org.
  2. [2] ↑ . Open Library. Retrieved . wikidata.org.
  3. [4] ↑ . wikidata.org.
  4. [5] ↑ . wikidata.org.
  5. [6] ↑ . wikidata.org.
  6. [7] ↑ . wikidata.org.
  7. [8] ↑ . wikidata.org.
  8. [9] ↑ . COCI. Retrieved . opencitations.net. Provenance: wikidata.org.
  9. [10] ↑ . COCI. Retrieved . opencitations.net. Provenance: wikidata.org.
  10. [11] ↑ . COCI. Retrieved . opencitations.net. Provenance: wikidata.org.
  11. [12] ↑ . COCI. Retrieved . opencitations.net. Provenance: wikidata.org.
  12. [13] ↑ . COCI. Retrieved . opencitations.net. Provenance: wikidata.org.
  13. [14] ↑ . COCI. Retrieved . opencitations.net. Provenance: wikidata.org.
  14. [15] ↑ . COCI. Retrieved . opencitations.net. Provenance: wikidata.org.
  15. [16] ↑ . COCI. Retrieved . opencitations.net. Provenance: wikidata.org.

Class ancestry

  1. [1] ↑ . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). A Framework for Scientific Discovery through Video Games. Retrieved May 3, 2026, from https://4ort.xyz/entity/a-framework-for-scientific-discovery-through-video-games
MLA “A Framework for Scientific Discovery through Video Games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 3 May. 2026, https://4ort.xyz/entity/a-framework-for-scientific-discovery-through-video-games.
BibTeX @misc{4ortxyz_a-framework-for-scientific-discovery-through-video-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A Framework for Scientific Discovery through Video Games}}, year = {2026}, url = {https://4ort.xyz/entity/a-framework-for-scientific-discovery-through-video-games}, note = {Accessed: 2026-05-03}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A Framework for Scientific Discovery through Video Games — https://4ort.xyz/entity/a-framework-for-scientific-discovery-through-video-games (retrieved 2026-05-03)

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Edit History

Rolling log of changes to this entity's Wikidata record. Values shown reflect the current state of each edited property — follow the history link to see the precise diff for any edit.

  1. 12w ago · Iamcarbon · 2026-07-13 view diff on Wikidata ↗
    Open library id → OL27729672M
    Language of work or name → English
    Doi → 10.1145/2625848
    Oclc number → 915097972
    + 13 other properties edited (see Wikidata diff for full list)
    "/* wbsetclaim-update:1||1 */ [[Property:P243]]: 915097972, add [[:Q131454|LOC]] reference"
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