A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations

Research article (Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2019) · cited 17× · AI/ML
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A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations. Retrieved October 18, 2026, from https://4ort.xyz/entity/a-deep-learning-based-model-for-head-and-eye-motion-generation-in-three-party-conversations
MLA “A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations.” 4ort.xyz Knowledge Graph, 4ort.xyz, 18 Oct. 2026, https://4ort.xyz/entity/a-deep-learning-based-model-for-head-and-eye-motion-generation-in-three-party-conversations.
BibTeX @misc{4ortxyz_a-deep-learning-based-model-for-head-and-eye-motion-generation-in-three-party-conversations_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations}}, year = {2026}, url = {https://4ort.xyz/entity/a-deep-learning-based-model-for-head-and-eye-motion-generation-in-three-party-conversations}, note = {Accessed: 2026-10-18}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A Deep Learning-Based Model for Head and Eye Motion Generation in Three-party Conversations — https://4ort.xyz/entity/a-deep-learning-based-model-for-head-and-eye-motion-generation-in-three-party-conversations (retrieved 2026-10-18)

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