A closed-loop brain computer interface to a virtual reality avatar: Gait adaptation to visual kinematic perturbations
Summary
A closed-loop brain computer interface to a virtual reality avatar: Gait adaptation to visual kinematic perturbations is a scholarly article[1].
Key Facts
A closed-loop brain computer interface to a virtual reality avatar: Gait adaptation to visual kinematic perturbations's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). A closed-loop brain computer interface to a virtual reality avatar: Gait adaptation to visual kinematic perturbations. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-closed-loop-brain-computer-interface-to-a-virtual-reality-avatar-gait-adaptation-to-visual-kinematic-perturbations
MLA“A closed-loop brain computer interface to a virtual reality avatar: Gait adaptation to visual kinematic perturbations.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-closed-loop-brain-computer-interface-to-a-virtual-reality-avatar-gait-adaptation-to-visual-kinematic-perturbations.
BibTeX@misc{4ortxyz_a-closed-loop-brain-computer-interface-to-a-virtual-reality-avatar-gait-adaptation-to-visual-kinematic-perturbations_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A closed-loop brain computer interface to a virtual reality avatar: Gait adaptation to visual kinematic perturbations}}, year = {2026}, url = {https://4ort.xyz/entity/a-closed-loop-brain-computer-interface-to-a-virtual-reality-avatar-gait-adaptation-to-visual-kinematic-perturbations}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A closed-loop brain computer interface to a virtual reality avatar: Gait adaptation to visual kinematic perturbations — https://4ort.xyz/entity/a-closed-loop-brain-computer-interface-to-a-virtual-reality-avatar-gait-adaptation-to-visual-kinematic-perturbations (retrieved 2026-05-24)