3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images

Research article (Computer Animation and Virtual Worlds, 2017) · cited 62× · AI/ML
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3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images

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3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images is a scholarly article[1].

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  • 3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). 3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images. Retrieved May 24, 2026, from https://4ort.xyz/entity/3d-skeletonbased-action-recognition-by-representing-motion-capture-sequences-as-2drgb-images
MLA “3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/3d-skeletonbased-action-recognition-by-representing-motion-capture-sequences-as-2drgb-images.
BibTeX @misc{4ortxyz_3d-skeletonbased-action-recognition-by-representing-motion-capture-sequences-as-2drgb-images_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images}}, year = {2026}, url = {https://4ort.xyz/entity/3d-skeletonbased-action-recognition-by-representing-motion-capture-sequences-as-2drgb-images}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): 3D skeleton‐based action recognition by representing motion capture sequences as 2D‐RGB images — https://4ort.xyz/entity/3d-skeletonbased-action-recognition-by-representing-motion-capture-sequences-as-2drgb-images (retrieved 2026-05-24)

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