Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). 3D graphics, virtual reality, and motion-onset visual evoked potentials in neurogaming. Retrieved May 24, 2026, from https://4ort.xyz/entity/3d-graphics-virtual-reality-and-motion-onset-visual-evoked-potentials-in-neurogaming
MLA“3D graphics, virtual reality, and motion-onset visual evoked potentials in neurogaming.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/3d-graphics-virtual-reality-and-motion-onset-visual-evoked-potentials-in-neurogaming.
BibTeX@misc{4ortxyz_3d-graphics-virtual-reality-and-motion-onset-visual-evoked-potentials-in-neurogaming_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{3D graphics, virtual reality, and motion-onset visual evoked potentials in neurogaming}}, year = {2026}, url = {https://4ort.xyz/entity/3d-graphics-virtual-reality-and-motion-onset-visual-evoked-potentials-in-neurogaming}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): 3D graphics, virtual reality, and motion-onset visual evoked potentials in neurogaming — https://4ort.xyz/entity/3d-graphics-virtual-reality-and-motion-onset-visual-evoked-potentials-in-neurogaming (retrieved 2026-05-24)