Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners

Research article (Journal of Computer Assisted Learning, 2021) · cited 172× · AI/ML
Press Enter · cited answer in seconds

Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners

Summary

Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners is a scholarly article[1].

Key Facts

  • Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners's instance of is recorded as scholarly article[2].

📑 Cite this page

Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners. Retrieved May 24, 2026, from https://4ort.xyz/entity/virtual-reality-in-problembased-learning-contexts-effects-on-the-problemsolving-performance-vocabulary-acquisition-and-m
MLA “Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/virtual-reality-in-problembased-learning-contexts-effects-on-the-problemsolving-performance-vocabulary-acquisition-and-m.
BibTeX @misc{4ortxyz_virtual-reality-in-problembased-learning-contexts-effects-on-the-problemsolving-performance-vocabulary-acquisition-and-m_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners}}, year = {2026}, url = {https://4ort.xyz/entity/virtual-reality-in-problembased-learning-contexts-effects-on-the-problemsolving-performance-vocabulary-acquisition-and-m}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners — https://4ort.xyz/entity/virtual-reality-in-problembased-learning-contexts-effects-on-the-problemsolving-performance-vocabulary-acquisition-and-m (retrieved 2026-05-24)

Canonical URL: https://4ort.xyz/entity/virtual-reality-in-problembased-learning-contexts-effects-on-the-problemsolving-performance-vocabulary-acquisition-and-m · Last refreshed: