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Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives
Research article (2021 6th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM), 2021) · cited 41× · AI/ML
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives. Retrieved May 24, 2026, from https://4ort.xyz/entity/virtual-reality-escape-rooms-for-stem-education-in-industry-4-0-greek-teachers-perspectives
MLA“Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/virtual-reality-escape-rooms-for-stem-education-in-industry-4-0-greek-teachers-perspectives.
BibTeX@misc{4ortxyz_virtual-reality-escape-rooms-for-stem-education-in-industry-4-0-greek-teachers-perspectives_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives}}, year = {2026}, url = {https://4ort.xyz/entity/virtual-reality-escape-rooms-for-stem-education-in-industry-4-0-greek-teachers-perspectives}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Virtual Reality Escape Rooms for STEM Education in Industry 4.0: Greek Teachers Perspectives — https://4ort.xyz/entity/virtual-reality-escape-rooms-for-stem-education-in-industry-4-0-greek-teachers-perspectives (retrieved 2026-05-24)