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Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments
Research article (Journal of Experimental Social Psychology, 2021) · cited 35× · AI/ML
Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments
Summary
Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments is a scholarly article[1].
Key Facts
Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments. Retrieved May 24, 2026, from https://4ort.xyz/entity/violent-and-non-violent-virtual-reality-video-games-influences-on-affect-aggressive-cognition-and-aggressive-behavior-tw
MLA“Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/violent-and-non-violent-virtual-reality-video-games-influences-on-affect-aggressive-cognition-and-aggressive-behavior-tw.
BibTeX@misc{4ortxyz_violent-and-non-violent-virtual-reality-video-games-influences-on-affect-aggressive-cognition-and-aggressive-behavior-tw_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments}}, year = {2026}, url = {https://4ort.xyz/entity/violent-and-non-violent-virtual-reality-video-games-influences-on-affect-aggressive-cognition-and-aggressive-behavior-tw}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments — https://4ort.xyz/entity/violent-and-non-violent-virtual-reality-video-games-influences-on-affect-aggressive-cognition-and-aggressive-behavior-tw (retrieved 2026-05-24)