Validating the learning cycle models of business simulation games via student perceived gains in skills and knowledge
Summary
Validating the learning cycle models of business simulation games via student perceived gains in skills and knowledge is a scholarly article[1].
Key Facts
Validating the learning cycle models of business simulation games via student perceived gains in skills and knowledge's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Validating the learning cycle models of business simulation games via student perceived gains in skills and knowledge. Retrieved May 24, 2026, from https://4ort.xyz/entity/validating-the-learning-cycle-models-of-business-simulation-games-via-student-perceived-gains-in-skills-and-knowledge
MLA“Validating the learning cycle models of business simulation games via student perceived gains in skills and knowledge.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/validating-the-learning-cycle-models-of-business-simulation-games-via-student-perceived-gains-in-skills-and-knowledge.
BibTeX@misc{4ortxyz_validating-the-learning-cycle-models-of-business-simulation-games-via-student-perceived-gains-in-skills-and-knowledge_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Validating the learning cycle models of business simulation games via student perceived gains in skills and knowledge}}, year = {2026}, url = {https://4ort.xyz/entity/validating-the-learning-cycle-models-of-business-simulation-games-via-student-perceived-gains-in-skills-and-knowledge}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Validating the learning cycle models of business simulation games via student perceived gains in skills and knowledge — https://4ort.xyz/entity/validating-the-learning-cycle-models-of-business-simulation-games-via-student-perceived-gains-in-skills-and-knowledge (retrieved 2026-05-24)