Using the Visual Language of Comics to Alter Sensations in Augmented Reality

Research article (Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024) · cited 11× · AI/ML
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Using the Visual Language of Comics to Alter Sensations in Augmented Reality

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Using the Visual Language of Comics to Alter Sensations in Augmented Reality is a scholarly article[1].

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  • Using the Visual Language of Comics to Alter Sensations in Augmented Reality's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Using the Visual Language of Comics to Alter Sensations in Augmented Reality. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-the-visual-language-of-comics-to-alter-sensations-in-augmented-reality
MLA “Using the Visual Language of Comics to Alter Sensations in Augmented Reality.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-the-visual-language-of-comics-to-alter-sensations-in-augmented-reality.
BibTeX @misc{4ortxyz_using-the-visual-language-of-comics-to-alter-sensations-in-augmented-reality_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using the Visual Language of Comics to Alter Sensations in Augmented Reality}}, year = {2026}, url = {https://4ort.xyz/entity/using-the-visual-language-of-comics-to-alter-sensations-in-augmented-reality}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using the Visual Language of Comics to Alter Sensations in Augmented Reality — https://4ort.xyz/entity/using-the-visual-language-of-comics-to-alter-sensations-in-augmented-reality (retrieved 2026-05-24)

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