Using machine learning to retrospectively predict self‐reported gambling problems in Quebec

Research article (Addiction, 2023) · cited 27× · AI/ML
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Using machine learning to retrospectively predict self‐reported gambling problems in Quebec

Summary

Using machine learning to retrospectively predict self‐reported gambling problems in Quebec is a scholarly article[1].

Key Facts

  • Using machine learning to retrospectively predict self‐reported gambling problems in Quebec's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Using machine learning to retrospectively predict self‐reported gambling problems in Quebec. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-machine-learning-to-retrospectively-predict-selfreported-gambling-problems-in-quebec
MLA “Using machine learning to retrospectively predict self‐reported gambling problems in Quebec.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-machine-learning-to-retrospectively-predict-selfreported-gambling-problems-in-quebec.
BibTeX @misc{4ortxyz_using-machine-learning-to-retrospectively-predict-selfreported-gambling-problems-in-quebec_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using machine learning to retrospectively predict self‐reported gambling problems in Quebec}}, year = {2026}, url = {https://4ort.xyz/entity/using-machine-learning-to-retrospectively-predict-selfreported-gambling-problems-in-quebec}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using machine learning to retrospectively predict self‐reported gambling problems in Quebec — https://4ort.xyz/entity/using-machine-learning-to-retrospectively-predict-selfreported-gambling-problems-in-quebec (retrieved 2026-05-24)

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