Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment

Research article (Journal of Computer Assisted Learning, 2022) · cited 14× · AI/ML
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Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment

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Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-learning-analytics-to-investigate-learning-processes-and-behavioural-patterns-in-an-augmented-reality-language-lea
MLA “Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-learning-analytics-to-investigate-learning-processes-and-behavioural-patterns-in-an-augmented-reality-language-lea.
BibTeX @misc{4ortxyz_using-learning-analytics-to-investigate-learning-processes-and-behavioural-patterns-in-an-augmented-reality-language-lea_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment}}, year = {2026}, url = {https://4ort.xyz/entity/using-learning-analytics-to-investigate-learning-processes-and-behavioural-patterns-in-an-augmented-reality-language-lea}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment — https://4ort.xyz/entity/using-learning-analytics-to-investigate-learning-processes-and-behavioural-patterns-in-an-augmented-reality-language-lea (retrieved 2026-05-24)

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