Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing

Research article (Food Research International, 2018) · cited 45× · AI/ML
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Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing

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Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing is a scholarly article[1].

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  • Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-immersive-technologies-to-explore-the-effects-of-congruent-and-incongruent-contextual-cues-on-context-recall-produ
MLA “Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-immersive-technologies-to-explore-the-effects-of-congruent-and-incongruent-contextual-cues-on-context-recall-produ.
BibTeX @misc{4ortxyz_using-immersive-technologies-to-explore-the-effects-of-congruent-and-incongruent-contextual-cues-on-context-recall-produ_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing}}, year = {2026}, url = {https://4ort.xyz/entity/using-immersive-technologies-to-explore-the-effects-of-congruent-and-incongruent-contextual-cues-on-context-recall-produ}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using immersive technologies to explore the effects of congruent and incongruent contextual cues on context recall, product evaluation time, and preference and liking during consumer hedonic testing — https://4ort.xyz/entity/using-immersive-technologies-to-explore-the-effects-of-congruent-and-incongruent-contextual-cues-on-context-recall-produ (retrieved 2026-05-24)

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