Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change

Research article (Journal of Science Education and Technology, 2023) · cited 14× · AI/ML
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Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change

Summary

Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change is a scholarly article[1].

Key Facts

  • Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-extended-reality-technology-in-traditional-and-place-based-environments-to-study-climate-change
MLA “Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-extended-reality-technology-in-traditional-and-place-based-environments-to-study-climate-change.
BibTeX @misc{4ortxyz_using-extended-reality-technology-in-traditional-and-place-based-environments-to-study-climate-change_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change}}, year = {2026}, url = {https://4ort.xyz/entity/using-extended-reality-technology-in-traditional-and-place-based-environments-to-study-climate-change}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using Extended Reality Technology in Traditional and Place-Based Environments to Study Climate Change — https://4ort.xyz/entity/using-extended-reality-technology-in-traditional-and-place-based-environments-to-study-climate-change (retrieved 2026-05-24)

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