Home ›
Entities
› academia
› Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement
Research article (Journal of Educational Computing Research, 2025) · cited 12× · AI/ML
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement
Summary
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement is a scholarly article[1].
Key Facts
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-business-simulation-games-to-explore-the-effects-of-instructional-and-technological-support-on-students-psychologi
MLA“Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-business-simulation-games-to-explore-the-effects-of-instructional-and-technological-support-on-students-psychologi.
BibTeX@misc{4ortxyz_using-business-simulation-games-to-explore-the-effects-of-instructional-and-technological-support-on-students-psychologi_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement}}, year = {2026}, url = {https://4ort.xyz/entity/using-business-simulation-games-to-explore-the-effects-of-instructional-and-technological-support-on-students-psychologi}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement — https://4ort.xyz/entity/using-business-simulation-games-to-explore-the-effects-of-instructional-and-technological-support-on-students-psychologi (retrieved 2026-05-24)