Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students

Research article (Computers & Education, 2022) · cited 27× · AI/ML
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Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students

Summary

Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students is a scholarly article[1].

Key Facts

  • Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students. Retrieved May 24, 2026, from https://4ort.xyz/entity/using-a-mobile-virtual-reality-and-computer-game-to-improve-visuospatial-self-efficacy-in-middle-school-students
MLA “Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/using-a-mobile-virtual-reality-and-computer-game-to-improve-visuospatial-self-efficacy-in-middle-school-students.
BibTeX @misc{4ortxyz_using-a-mobile-virtual-reality-and-computer-game-to-improve-visuospatial-self-efficacy-in-middle-school-students_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students}}, year = {2026}, url = {https://4ort.xyz/entity/using-a-mobile-virtual-reality-and-computer-game-to-improve-visuospatial-self-efficacy-in-middle-school-students}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students — https://4ort.xyz/entity/using-a-mobile-virtual-reality-and-computer-game-to-improve-visuospatial-self-efficacy-in-middle-school-students (retrieved 2026-05-24)

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