Use of Haptics to Promote Learning Outcomes in Serious Games

Research article (Multimodal Technologies and Interaction, 2017) · cited 13× · AI/ML
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Use of Haptics to Promote Learning Outcomes in Serious Games

Summary

Use of Haptics to Promote Learning Outcomes in Serious Games is a scholarly article[1].

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  • Use of Haptics to Promote Learning Outcomes in Serious Games's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Use of Haptics to Promote Learning Outcomes in Serious Games. Retrieved May 24, 2026, from https://4ort.xyz/entity/use-of-haptics-to-promote-learning-outcomes-in-serious-games
MLA “Use of Haptics to Promote Learning Outcomes in Serious Games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/use-of-haptics-to-promote-learning-outcomes-in-serious-games.
BibTeX @misc{4ortxyz_use-of-haptics-to-promote-learning-outcomes-in-serious-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Use of Haptics to Promote Learning Outcomes in Serious Games}}, year = {2026}, url = {https://4ort.xyz/entity/use-of-haptics-to-promote-learning-outcomes-in-serious-games}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Use of Haptics to Promote Learning Outcomes in Serious Games — https://4ort.xyz/entity/use-of-haptics-to-promote-learning-outcomes-in-serious-games (retrieved 2026-05-24)

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