“Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation

Research article (Frontiers in Human Neuroscience, 2022) · cited 40× · AI/ML
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“Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation

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“Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation is a scholarly article[1].

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  • “Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). “Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation. Retrieved May 24, 2026, from https://4ort.xyz/entity/tricking-the-brain-using-immersive-virtual-reality-modifying-the-self-perception-over-embodied-avatar-influences-motor-c
MLA ““Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/tricking-the-brain-using-immersive-virtual-reality-modifying-the-self-perception-over-embodied-avatar-influences-motor-c.
BibTeX @misc{4ortxyz_tricking-the-brain-using-immersive-virtual-reality-modifying-the-self-perception-over-embodied-avatar-influences-motor-c_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{“Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation}}, year = {2026}, url = {https://4ort.xyz/entity/tricking-the-brain-using-immersive-virtual-reality-modifying-the-self-perception-over-embodied-avatar-influences-motor-c}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): “Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation — https://4ort.xyz/entity/tricking-the-brain-using-immersive-virtual-reality-modifying-the-self-perception-over-embodied-avatar-influences-motor-c (retrieved 2026-05-24)

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