Training Computational Thinking through board games: The case of Crabs & Turtles

Research article (International Journal of Serious Games, 2018) · cited 86× · AI/ML
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Training Computational Thinking through board games: The case of Crabs & Turtles

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Training Computational Thinking through board games: The case of Crabs & Turtles is a scholarly article[1].

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  • Training Computational Thinking through board games: The case of Crabs & Turtles's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Training Computational Thinking through board games: The case of Crabs & Turtles. Retrieved May 24, 2026, from https://4ort.xyz/entity/training-computational-thinking-through-board-games-the-case-of-crabs-amp-turtles
MLA “Training Computational Thinking through board games: The case of Crabs & Turtles.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/training-computational-thinking-through-board-games-the-case-of-crabs-amp-turtles.
BibTeX @misc{4ortxyz_training-computational-thinking-through-board-games-the-case-of-crabs-amp-turtles_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Training Computational Thinking through board games: The case of Crabs & Turtles}}, year = {2026}, url = {https://4ort.xyz/entity/training-computational-thinking-through-board-games-the-case-of-crabs-amp-turtles}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Training Computational Thinking through board games: The case of Crabs & Turtles — https://4ort.xyz/entity/training-computational-thinking-through-board-games-the-case-of-crabs-amp-turtles (retrieved 2026-05-24)

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