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Towards social fuzzy geoparticipation stimulated by gamification and augmented reality
Research article (2017 13th International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD), 2017) · cited 12× · AI/ML
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APA4ort.xyz Knowledge Graph. (2026). Towards social fuzzy geoparticipation stimulated by gamification and augmented reality. Retrieved May 24, 2026, from https://4ort.xyz/entity/towards-social-fuzzy-geoparticipation-stimulated-by-gamification-and-augmented-reality
MLA“Towards social fuzzy geoparticipation stimulated by gamification and augmented reality.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/towards-social-fuzzy-geoparticipation-stimulated-by-gamification-and-augmented-reality.
BibTeX@misc{4ortxyz_towards-social-fuzzy-geoparticipation-stimulated-by-gamification-and-augmented-reality_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Towards social fuzzy geoparticipation stimulated by gamification and augmented reality}}, year = {2026}, url = {https://4ort.xyz/entity/towards-social-fuzzy-geoparticipation-stimulated-by-gamification-and-augmented-reality}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Towards social fuzzy geoparticipation stimulated by gamification and augmented reality — https://4ort.xyz/entity/towards-social-fuzzy-geoparticipation-stimulated-by-gamification-and-augmented-reality (retrieved 2026-05-24)