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Towards an adaptive gaming framework for TeleRehabilitation
Research article (Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019) · cited 11× · AI/ML
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Towards an adaptive gaming framework for TeleRehabilitation. Retrieved May 24, 2026, from https://4ort.xyz/entity/towards-an-adaptive-gaming-framework-for-telerehabilitation
MLA“Towards an adaptive gaming framework for TeleRehabilitation.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/towards-an-adaptive-gaming-framework-for-telerehabilitation.
BibTeX@misc{4ortxyz_towards-an-adaptive-gaming-framework-for-telerehabilitation_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Towards an adaptive gaming framework for TeleRehabilitation}}, year = {2026}, url = {https://4ort.xyz/entity/towards-an-adaptive-gaming-framework-for-telerehabilitation}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Towards an adaptive gaming framework for TeleRehabilitation — https://4ort.xyz/entity/towards-an-adaptive-gaming-framework-for-telerehabilitation (retrieved 2026-05-24)