The Traditional Games Effect on Improving Students Working Memory Capacity in Primary Schools

Research article (Proceedings of the 4th International Conference on Learning Innovation and Quality Education, 2020) · cited 29× · AI/ML
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The Traditional Games Effect on Improving Students Working Memory Capacity in Primary Schools

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The Traditional Games Effect on Improving Students Working Memory Capacity in Primary Schools is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). The Traditional Games Effect on Improving Students Working Memory Capacity in Primary Schools. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-traditional-games-effect-on-improving-students-working-memory-capacity-in-primary-schools
MLA “The Traditional Games Effect on Improving Students Working Memory Capacity in Primary Schools.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-traditional-games-effect-on-improving-students-working-memory-capacity-in-primary-schools.
BibTeX @misc{4ortxyz_the-traditional-games-effect-on-improving-students-working-memory-capacity-in-primary-schools_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Traditional Games Effect on Improving Students Working Memory Capacity in Primary Schools}}, year = {2026}, url = {https://4ort.xyz/entity/the-traditional-games-effect-on-improving-students-working-memory-capacity-in-primary-schools}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Traditional Games Effect on Improving Students Working Memory Capacity in Primary Schools — https://4ort.xyz/entity/the-traditional-games-effect-on-improving-students-working-memory-capacity-in-primary-schools (retrieved 2026-05-24)

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