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The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom
Research article (Frontiers in Psychology, 2023) · cited 18× · AI/ML
The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom
Summary
The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom is a scholarly article[1].
Key Facts
The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-study-on-the-effects-of-gamified-interactive-e-books-on-students-learning-achievements-and-motivation-in-a-chinese-c
MLA“The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-study-on-the-effects-of-gamified-interactive-e-books-on-students-learning-achievements-and-motivation-in-a-chinese-c.
BibTeX@misc{4ortxyz_the-study-on-the-effects-of-gamified-interactive-e-books-on-students-learning-achievements-and-motivation-in-a-chinese-c_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom}}, year = {2026}, url = {https://4ort.xyz/entity/the-study-on-the-effects-of-gamified-interactive-e-books-on-students-learning-achievements-and-motivation-in-a-chinese-c}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The study on the effects of gamified interactive e-books on students’ learning achievements and motivation in a Chinese character learning flipped classroom — https://4ort.xyz/entity/the-study-on-the-effects-of-gamified-interactive-e-books-on-students-learning-achievements-and-motivation-in-a-chinese-c (retrieved 2026-05-24)