The measurement of maladaptive cognitions underlying problematic video-game playing among adults

Research article (Computers in Human Behavior, 2015) · cited 55× · AI/ML
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The measurement of maladaptive cognitions underlying problematic video-game playing among adults

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The measurement of maladaptive cognitions underlying problematic video-game playing among adults is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). The measurement of maladaptive cognitions underlying problematic video-game playing among adults. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-measurement-of-maladaptive-cognitions-underlying-problematic-video-game-playing-among-adults
MLA “The measurement of maladaptive cognitions underlying problematic video-game playing among adults.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-measurement-of-maladaptive-cognitions-underlying-problematic-video-game-playing-among-adults.
BibTeX @misc{4ortxyz_the-measurement-of-maladaptive-cognitions-underlying-problematic-video-game-playing-among-adults_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The measurement of maladaptive cognitions underlying problematic video-game playing among adults}}, year = {2026}, url = {https://4ort.xyz/entity/the-measurement-of-maladaptive-cognitions-underlying-problematic-video-game-playing-among-adults}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The measurement of maladaptive cognitions underlying problematic video-game playing among adults — https://4ort.xyz/entity/the-measurement-of-maladaptive-cognitions-underlying-problematic-video-game-playing-among-adults (retrieved 2026-05-24)

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