The Impact of Integrated Gamification on University Students' Physical Activity Levels

2012 master's thesis by Vazishta Antia at University of Auckland
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The Impact of Integrated Gamification on University Students' Physical Activity Levels

Summary

The Impact of Integrated Gamification on University Students' Physical Activity Levels is a master's thesis[1].

Key Facts

  • The Impact of Integrated Gamification on University Students' Physical Activity Levels authored Vazishta Antia[2].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's instance of is recorded as master's thesis[3].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's publisher is recorded as ResearchSpace@Auckland[4].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's country of origin is recorded as New Zealand[5].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's publication date is recorded as +2012-00-00T00:00:00Z[6].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's Handle ID is recorded as 2292/19714[7].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's title is recorded as The Impact of Integrated Gamification on University Students' Physical Activity Levels[8].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's copyright holder is recorded as Vazishta Antia[9].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's thesis submitted to is recorded as University of Auckland[10].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's on focus list of Wikimedia project is recorded as NZThesisProject[11].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's copyright status is recorded as copyrighted[12].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's online access status is recorded as closed user group[13].
  • The Impact of Integrated Gamification on University Students' Physical Activity Levels's thesis committee member is recorded as Catherine Bentham[14].

Body

Designation and Status

The Impact of Integrated Gamification on University Students' Physical Activity Levels's instance of is recorded as master's thesis[3].

References

Programmatic citations — every numbered marker resolves to a verifiable graph row below.

Direct Wikidata claims

  1. [3] . wikidata.org.
  2. [2] . hdl.handle.net. hdl.handle.net. Provenance: wikidata.org.
  3. [4] . wikidata.org.
  4. [5] . wikidata.org.
  5. [6] . wikidata.org.
  6. [7] . wikidata.org.
  7. [8] . wikidata.org.
  8. [9] . wikidata.org.
  9. [10] . wikidata.org.
  10. [11] . wikidata.org.
  11. [12] . wikidata.org.
  12. [13] . wikidata.org.
  13. [14] . wikidata.org.

Class ancestry

  1. [1] . Wikidata. wikidata.org.

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). The Impact of Integrated Gamification on University Students' Physical Activity Levels. Retrieved May 3, 2026, from https://4ort.xyz/entity/the-impact-of-integrated-gamification-on-university-students-physical-activity-levels
MLA “The Impact of Integrated Gamification on University Students' Physical Activity Levels.” 4ort.xyz Knowledge Graph, 4ort.xyz, 3 May. 2026, https://4ort.xyz/entity/the-impact-of-integrated-gamification-on-university-students-physical-activity-levels.
BibTeX @misc{4ortxyz_the-impact-of-integrated-gamification-on-university-students-physical-activity-levels_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The Impact of Integrated Gamification on University Students' Physical Activity Levels}}, year = {2026}, url = {https://4ort.xyz/entity/the-impact-of-integrated-gamification-on-university-students-physical-activity-levels}, note = {Accessed: 2026-05-03}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The Impact of Integrated Gamification on University Students' Physical Activity Levels — https://4ort.xyz/entity/the-impact-of-integrated-gamification-on-university-students-physical-activity-levels (retrieved 2026-05-03)

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