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The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game
Research article (Research and Practice in Technology Enhanced Learning, 2022) · cited 17× · AI/ML
The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game
Summary
The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game is a scholarly article[1].
Key Facts
The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-engagement-of-students-when-learning-to-use-a-personal-audio-classifier-to-control-robot-cars-in-a-computational-thi
MLA“The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-engagement-of-students-when-learning-to-use-a-personal-audio-classifier-to-control-robot-cars-in-a-computational-thi.
BibTeX@misc{4ortxyz_the-engagement-of-students-when-learning-to-use-a-personal-audio-classifier-to-control-robot-cars-in-a-computational-thi_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game}}, year = {2026}, url = {https://4ort.xyz/entity/the-engagement-of-students-when-learning-to-use-a-personal-audio-classifier-to-control-robot-cars-in-a-computational-thi}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The engagement of students when learning to use a personal audio classifier to control robot cars in a computational thinking board game — https://4ort.xyz/entity/the-engagement-of-students-when-learning-to-use-a-personal-audio-classifier-to-control-robot-cars-in-a-computational-thi (retrieved 2026-05-24)