The effects of gamified flipped instruction on learner performance and need satisfaction

Research article (Information and Learning Sciences, 2019) · cited 33× · AI/ML
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The effects of gamified flipped instruction on learner performance and need satisfaction

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The effects of gamified flipped instruction on learner performance and need satisfaction is a scholarly article[1].

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  • The effects of gamified flipped instruction on learner performance and need satisfaction's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). The effects of gamified flipped instruction on learner performance and need satisfaction. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-effects-of-gamified-flipped-instruction-on-learner-performance-and-need-satisfaction
MLA “The effects of gamified flipped instruction on learner performance and need satisfaction.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-effects-of-gamified-flipped-instruction-on-learner-performance-and-need-satisfaction.
BibTeX @misc{4ortxyz_the-effects-of-gamified-flipped-instruction-on-learner-performance-and-need-satisfaction_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The effects of gamified flipped instruction on learner performance and need satisfaction}}, year = {2026}, url = {https://4ort.xyz/entity/the-effects-of-gamified-flipped-instruction-on-learner-performance-and-need-satisfaction}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The effects of gamified flipped instruction on learner performance and need satisfaction — https://4ort.xyz/entity/the-effects-of-gamified-flipped-instruction-on-learner-performance-and-need-satisfaction (retrieved 2026-05-24)

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