The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education

Research article (Smart Learning Environments, 2023) · cited 18× · AI/ML
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The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education

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The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education is a scholarly article[1].

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  • The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-effect-of-wearable-technology-on-badminton-learning-performance-a-multiple-feedback-wiser-model-in-physical-educatio
MLA “The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-effect-of-wearable-technology-on-badminton-learning-performance-a-multiple-feedback-wiser-model-in-physical-educatio.
BibTeX @misc{4ortxyz_the-effect-of-wearable-technology-on-badminton-learning-performance-a-multiple-feedback-wiser-model-in-physical-educatio_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education}}, year = {2026}, url = {https://4ort.xyz/entity/the-effect-of-wearable-technology-on-badminton-learning-performance-a-multiple-feedback-wiser-model-in-physical-educatio}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education — https://4ort.xyz/entity/the-effect-of-wearable-technology-on-badminton-learning-performance-a-multiple-feedback-wiser-model-in-physical-educatio (retrieved 2026-05-24)

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