The effect of digital comics on improving reading literacy in Indonesian language learning

Research article (AIP conference proceedings, 2023) · cited 11× · AI/ML
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The effect of digital comics on improving reading literacy in Indonesian language learning

Summary

The effect of digital comics on improving reading literacy in Indonesian language learning is a scholarly article[1].

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  • The effect of digital comics on improving reading literacy in Indonesian language learning's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). The effect of digital comics on improving reading literacy in Indonesian language learning. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-effect-of-digital-comics-on-improving-reading-literacy-in-indonesian-language-learning
MLA “The effect of digital comics on improving reading literacy in Indonesian language learning.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-effect-of-digital-comics-on-improving-reading-literacy-in-indonesian-language-learning.
BibTeX @misc{4ortxyz_the-effect-of-digital-comics-on-improving-reading-literacy-in-indonesian-language-learning_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The effect of digital comics on improving reading literacy in Indonesian language learning}}, year = {2026}, url = {https://4ort.xyz/entity/the-effect-of-digital-comics-on-improving-reading-literacy-in-indonesian-language-learning}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The effect of digital comics on improving reading literacy in Indonesian language learning — https://4ort.xyz/entity/the-effect-of-digital-comics-on-improving-reading-literacy-in-indonesian-language-learning (retrieved 2026-05-24)

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