The associate impact of individual internal experiences and reference groups on buying behavior: A case study of animations, comics, and games consumers

Research article (Telematics and Informatics, 2016) · cited 19× · AI/ML
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The associate impact of individual internal experiences and reference groups on buying behavior: A case study of animations, comics, and games consumers

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The associate impact of individual internal experiences and reference groups on buying behavior: A case study of animations, comics, and games consumers is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). The associate impact of individual internal experiences and reference groups on buying behavior: A case study of animations, comics, and games consumers. Retrieved May 24, 2026, from https://4ort.xyz/entity/the-associate-impact-of-individual-internal-experiences-and-reference-groups-on-buying-behavior-a-case-study-of-animatio
MLA “The associate impact of individual internal experiences and reference groups on buying behavior: A case study of animations, comics, and games consumers.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/the-associate-impact-of-individual-internal-experiences-and-reference-groups-on-buying-behavior-a-case-study-of-animatio.
BibTeX @misc{4ortxyz_the-associate-impact-of-individual-internal-experiences-and-reference-groups-on-buying-behavior-a-case-study-of-animatio_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{The associate impact of individual internal experiences and reference groups on buying behavior: A case study of animations, comics, and games consumers}}, year = {2026}, url = {https://4ort.xyz/entity/the-associate-impact-of-individual-internal-experiences-and-reference-groups-on-buying-behavior-a-case-study-of-animatio}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): The associate impact of individual internal experiences and reference groups on buying behavior: A case study of animations, comics, and games consumers — https://4ort.xyz/entity/the-associate-impact-of-individual-internal-experiences-and-reference-groups-on-buying-behavior-a-case-study-of-animatio (retrieved 2026-05-24)

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