Status Games: Market Driving through Social Influence in the U.S. Wine Industry

Research article (Journal of Marketing, 2018) · cited 145× · AI/ML
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Status Games: Market Driving through Social Influence in the U.S. Wine Industry

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Status Games: Market Driving through Social Influence in the U.S. Wine Industry is a scholarly article[1].

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  • Status Games: Market Driving through Social Influence in the U.S. Wine Industry's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Status Games: Market Driving through Social Influence in the U.S. Wine Industry. Retrieved May 24, 2026, from https://4ort.xyz/entity/status-games-market-driving-through-social-influence-in-the-u-s-wine-industry
MLA “Status Games: Market Driving through Social Influence in the U.S. Wine Industry.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/status-games-market-driving-through-social-influence-in-the-u-s-wine-industry.
BibTeX @misc{4ortxyz_status-games-market-driving-through-social-influence-in-the-u-s-wine-industry_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Status Games: Market Driving through Social Influence in the U.S. Wine Industry}}, year = {2026}, url = {https://4ort.xyz/entity/status-games-market-driving-through-social-influence-in-the-u-s-wine-industry}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Status Games: Market Driving through Social Influence in the U.S. Wine Industry — https://4ort.xyz/entity/status-games-market-driving-through-social-influence-in-the-u-s-wine-industry (retrieved 2026-05-24)

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