Stable or able? Effect of virtual reality stimulation on static balance of post-stroke patients and healthy subjects

Research article (Human Movement Science, 2020) · cited 19× · AI/ML
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Stable or able? Effect of virtual reality stimulation on static balance of post-stroke patients and healthy subjects

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Stable or able? Effect of virtual reality stimulation on static balance of post-stroke patients and healthy subjects is a scholarly article[1].

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  • Stable or able? Effect of virtual reality stimulation on static balance of post-stroke patients and healthy subjects's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Stable or able? Effect of virtual reality stimulation on static balance of post-stroke patients and healthy subjects. Retrieved May 24, 2026, from https://4ort.xyz/entity/stable-or-able-effect-of-virtual-reality-stimulation-on-static-balance-of-post-stroke-patients-and-healthy-subjects
MLA “Stable or able? Effect of virtual reality stimulation on static balance of post-stroke patients and healthy subjects.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/stable-or-able-effect-of-virtual-reality-stimulation-on-static-balance-of-post-stroke-patients-and-healthy-subjects.
BibTeX @misc{4ortxyz_stable-or-able-effect-of-virtual-reality-stimulation-on-static-balance-of-post-stroke-patients-and-healthy-subjects_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Stable or able? Effect of virtual reality stimulation on static balance of post-stroke patients and healthy subjects}}, year = {2026}, url = {https://4ort.xyz/entity/stable-or-able-effect-of-virtual-reality-stimulation-on-static-balance-of-post-stroke-patients-and-healthy-subjects}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Stable or able? Effect of virtual reality stimulation on static balance of post-stroke patients and healthy subjects — https://4ort.xyz/entity/stable-or-able-effect-of-virtual-reality-stimulation-on-static-balance-of-post-stroke-patients-and-healthy-subjects (retrieved 2026-05-24)

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