Social identity cues to improve creativity and identification in face-to-face and virtual groups

Research article (Computers in Human Behavior, 2017) · cited 60× · AI/ML
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Social identity cues to improve creativity and identification in face-to-face and virtual groups

Summary

Social identity cues to improve creativity and identification in face-to-face and virtual groups is a scholarly article[1].

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  • Social identity cues to improve creativity and identification in face-to-face and virtual groups's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Social identity cues to improve creativity and identification in face-to-face and virtual groups. Retrieved May 24, 2026, from https://4ort.xyz/entity/social-identity-cues-to-improve-creativity-and-identification-in-face-to-face-and-virtual-groups
MLA “Social identity cues to improve creativity and identification in face-to-face and virtual groups.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/social-identity-cues-to-improve-creativity-and-identification-in-face-to-face-and-virtual-groups.
BibTeX @misc{4ortxyz_social-identity-cues-to-improve-creativity-and-identification-in-face-to-face-and-virtual-groups_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Social identity cues to improve creativity and identification in face-to-face and virtual groups}}, year = {2026}, url = {https://4ort.xyz/entity/social-identity-cues-to-improve-creativity-and-identification-in-face-to-face-and-virtual-groups}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Social identity cues to improve creativity and identification in face-to-face and virtual groups — https://4ort.xyz/entity/social-identity-cues-to-improve-creativity-and-identification-in-face-to-face-and-virtual-groups (retrieved 2026-05-24)

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