Home ›
Entities
› academia
› Social engineering awareness game (SEAG): an empirical evaluation of using game towards improving information security awareness
Social engineering awareness game (SEAG): an empirical evaluation of using game towards improving information security awareness
Research article (Universiti Utara Malaysia Institutional Repository (Universiti Utara Malaysia), 2015) · cited 10× · AI/ML
Social engineering awareness game (SEAG): an empirical evaluation of using game towards improving information security awareness
Summary
Social engineering awareness game (SEAG): an empirical evaluation of using game towards improving information security awareness is a scholarly article[1].
Key Facts
Social engineering awareness game (SEAG): an empirical evaluation of using game towards improving information security awareness's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Social engineering awareness game (SEAG): an empirical evaluation of using game towards improving information security awareness. Retrieved May 24, 2026, from https://4ort.xyz/entity/social-engineering-awareness-game-seag-an-empirical-evaluation-of-using-game-towards-improving-information-security-awar
MLA“Social engineering awareness game (SEAG): an empirical evaluation of using game towards improving information security awareness.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/social-engineering-awareness-game-seag-an-empirical-evaluation-of-using-game-towards-improving-information-security-awar.
BibTeX@misc{4ortxyz_social-engineering-awareness-game-seag-an-empirical-evaluation-of-using-game-towards-improving-information-security-awar_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Social engineering awareness game (SEAG): an empirical evaluation of using game towards improving information security awareness}}, year = {2026}, url = {https://4ort.xyz/entity/social-engineering-awareness-game-seag-an-empirical-evaluation-of-using-game-towards-improving-information-security-awar}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Social engineering awareness game (SEAG): an empirical evaluation of using game towards improving information security awareness — https://4ort.xyz/entity/social-engineering-awareness-game-seag-an-empirical-evaluation-of-using-game-towards-improving-information-security-awar (retrieved 2026-05-24)