So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game

Research article (New Media & Society, 2017) · cited 62× · AI/ML
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So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game

Summary

So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game is a scholarly article[1].

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  • So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game's instance of is recorded as scholarly article[2].

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game. Retrieved May 24, 2026, from https://4ort.xyz/entity/so-scary-yet-so-fun-the-role-of-self-efficacy-in-enjoyment-of-a-virtual-reality-horror-game
MLA “So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/so-scary-yet-so-fun-the-role-of-self-efficacy-in-enjoyment-of-a-virtual-reality-horror-game.
BibTeX @misc{4ortxyz_so-scary-yet-so-fun-the-role-of-self-efficacy-in-enjoyment-of-a-virtual-reality-horror-game_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game}}, year = {2026}, url = {https://4ort.xyz/entity/so-scary-yet-so-fun-the-role-of-self-efficacy-in-enjoyment-of-a-virtual-reality-horror-game}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game — https://4ort.xyz/entity/so-scary-yet-so-fun-the-role-of-self-efficacy-in-enjoyment-of-a-virtual-reality-horror-game (retrieved 2026-05-24)

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