Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors

Research article (Journal on Computing and Cultural Heritage, 2020) · cited 91× · AI/ML
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Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors

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Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors is a scholarly article[1].

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  • Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors. Retrieved May 24, 2026, from https://4ort.xyz/entity/situated-tangible-gamification-of-heritage-for-supporting-collaborative-learning-of-young-museum-visitors
MLA “Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/situated-tangible-gamification-of-heritage-for-supporting-collaborative-learning-of-young-museum-visitors.
BibTeX @misc{4ortxyz_situated-tangible-gamification-of-heritage-for-supporting-collaborative-learning-of-young-museum-visitors_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors}}, year = {2026}, url = {https://4ort.xyz/entity/situated-tangible-gamification-of-heritage-for-supporting-collaborative-learning-of-young-museum-visitors}, note = {Accessed: 2026-05-24}}
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