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Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure therapy: study protocol for a randomized controlled non-inferiority trial
Research article (Trials, 2016) · cited 140× · AI/ML
Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure therapy: study protocol for a randomized controlled non-inferiority trial
Summary
Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure therapy: study protocol for a randomized controlled non-inferiority trial is a scholarly article[1].
Key Facts
Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure therapy: study protocol for a randomized controlled non-inferiority trial's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure therapy: study protocol for a randomized controlled non-inferiority trial. Retrieved May 24, 2026, from https://4ort.xyz/entity/single-session-gamified-virtual-reality-exposure-therapy-for-spider-phobia-vs-traditional-exposure-therapy-study-protoco
MLA“Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure therapy: study protocol for a randomized controlled non-inferiority trial.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/single-session-gamified-virtual-reality-exposure-therapy-for-spider-phobia-vs-traditional-exposure-therapy-study-protoco.
BibTeX@misc{4ortxyz_single-session-gamified-virtual-reality-exposure-therapy-for-spider-phobia-vs-traditional-exposure-therapy-study-protoco_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure therapy: study protocol for a randomized controlled non-inferiority trial}}, year = {2026}, url = {https://4ort.xyz/entity/single-session-gamified-virtual-reality-exposure-therapy-for-spider-phobia-vs-traditional-exposure-therapy-study-protoco}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Single-session gamified virtual reality exposure therapy for spider phobia vs. traditional exposure therapy: study protocol for a randomized controlled non-inferiority trial — https://4ort.xyz/entity/single-session-gamified-virtual-reality-exposure-therapy-for-spider-phobia-vs-traditional-exposure-therapy-study-protoco (retrieved 2026-05-24)