Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies

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Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies

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Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies. Retrieved May 24, 2026, from https://4ort.xyz/entity/single-loop-or-double-loop-learning-english-vocabulary-learning-performance-and-behavior-of-students-in-situated-compute
MLA “Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/single-loop-or-double-loop-learning-english-vocabulary-learning-performance-and-behavior-of-students-in-situated-compute.
BibTeX @misc{4ortxyz_single-loop-or-double-loop-learning-english-vocabulary-learning-performance-and-behavior-of-students-in-situated-compute_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies}}, year = {2026}, url = {https://4ort.xyz/entity/single-loop-or-double-loop-learning-english-vocabulary-learning-performance-and-behavior-of-students-in-situated-compute}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies — https://4ort.xyz/entity/single-loop-or-double-loop-learning-english-vocabulary-learning-performance-and-behavior-of-students-in-situated-compute (retrieved 2026-05-24)

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