Research on user experience of the video game difficulty based on flow theory and fNIRS

Research article (Behaviour and Information Technology, 2022) · cited 37× · AI/ML
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Research on user experience of the video game difficulty based on flow theory and fNIRS

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Research on user experience of the video game difficulty based on flow theory and fNIRS is a scholarly article[1].

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  • Research on user experience of the video game difficulty based on flow theory and fNIRS's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Research on user experience of the video game difficulty based on flow theory and fNIRS. Retrieved May 24, 2026, from https://4ort.xyz/entity/research-on-user-experience-of-the-video-game-difficulty-based-on-flow-theory-and-fnirs
MLA “Research on user experience of the video game difficulty based on flow theory and fNIRS.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/research-on-user-experience-of-the-video-game-difficulty-based-on-flow-theory-and-fnirs.
BibTeX @misc{4ortxyz_research-on-user-experience-of-the-video-game-difficulty-based-on-flow-theory-and-fnirs_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Research on user experience of the video game difficulty based on flow theory and fNIRS}}, year = {2026}, url = {https://4ort.xyz/entity/research-on-user-experience-of-the-video-game-difficulty-based-on-flow-theory-and-fnirs}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Research on user experience of the video game difficulty based on flow theory and fNIRS — https://4ort.xyz/entity/research-on-user-experience-of-the-video-game-difficulty-based-on-flow-theory-and-fnirs (retrieved 2026-05-24)

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