Reciprocity in Human-Robot Interaction: A Quantitative Approach Through the Prisoner’s Dilemma and the Ultimatum Game
Summary
Reciprocity in Human-Robot Interaction: A Quantitative Approach Through the Prisoner’s Dilemma and the Ultimatum Game is a scholarly article[1].
Key Facts
Reciprocity in Human-Robot Interaction: A Quantitative Approach Through the Prisoner’s Dilemma and the Ultimatum Game's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Reciprocity in Human-Robot Interaction: A Quantitative Approach Through the Prisoner’s Dilemma and the Ultimatum Game. Retrieved May 24, 2026, from https://4ort.xyz/entity/reciprocity-in-human-robot-interaction-a-quantitative-approach-through-the-prisoners-dilemma-and-the-ultimatum-game
MLA“Reciprocity in Human-Robot Interaction: A Quantitative Approach Through the Prisoner’s Dilemma and the Ultimatum Game.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/reciprocity-in-human-robot-interaction-a-quantitative-approach-through-the-prisoners-dilemma-and-the-ultimatum-game.
BibTeX@misc{4ortxyz_reciprocity-in-human-robot-interaction-a-quantitative-approach-through-the-prisoners-dilemma-and-the-ultimatum-game_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Reciprocity in Human-Robot Interaction: A Quantitative Approach Through the Prisoner’s Dilemma and the Ultimatum Game}}, year = {2026}, url = {https://4ort.xyz/entity/reciprocity-in-human-robot-interaction-a-quantitative-approach-through-the-prisoners-dilemma-and-the-ultimatum-game}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Reciprocity in Human-Robot Interaction: A Quantitative Approach Through the Prisoner’s Dilemma and the Ultimatum Game — https://4ort.xyz/entity/reciprocity-in-human-robot-interaction-a-quantitative-approach-through-the-prisoners-dilemma-and-the-ultimatum-game (retrieved 2026-05-24)