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Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices
Research article (Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1, 2016) · cited 46× · AI/ML
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APA4ort.xyz Knowledge Graph. (2026). Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices. Retrieved May 24, 2026, from https://4ort.xyz/entity/real-time-full-body-motion-reconstruction-and-recognition-for-off-the-shelf-vr-devices
MLA“Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/real-time-full-body-motion-reconstruction-and-recognition-for-off-the-shelf-vr-devices.
BibTeX@misc{4ortxyz_real-time-full-body-motion-reconstruction-and-recognition-for-off-the-shelf-vr-devices_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices}}, year = {2026}, url = {https://4ort.xyz/entity/real-time-full-body-motion-reconstruction-and-recognition-for-off-the-shelf-vr-devices}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices — https://4ort.xyz/entity/real-time-full-body-motion-reconstruction-and-recognition-for-off-the-shelf-vr-devices (retrieved 2026-05-24)