Possibilities and challenges with eye tracking in video games and virtual reality applications

Research article (SIGGRAPH ASIA 2016 Courses, 2016) · cited 18× · AI/ML
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Possibilities and challenges with eye tracking in video games and virtual reality applications

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Possibilities and challenges with eye tracking in video games and virtual reality applications is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Possibilities and challenges with eye tracking in video games and virtual reality applications. Retrieved May 24, 2026, from https://4ort.xyz/entity/possibilities-and-challenges-with-eye-tracking-in-video-games-and-virtual-reality-applications
MLA “Possibilities and challenges with eye tracking in video games and virtual reality applications.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/possibilities-and-challenges-with-eye-tracking-in-video-games-and-virtual-reality-applications.
BibTeX @misc{4ortxyz_possibilities-and-challenges-with-eye-tracking-in-video-games-and-virtual-reality-applications_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Possibilities and challenges with eye tracking in video games and virtual reality applications}}, year = {2026}, url = {https://4ort.xyz/entity/possibilities-and-challenges-with-eye-tracking-in-video-games-and-virtual-reality-applications}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Possibilities and challenges with eye tracking in video games and virtual reality applications — https://4ort.xyz/entity/possibilities-and-challenges-with-eye-tracking-in-video-games-and-virtual-reality-applications (retrieved 2026-05-24)

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