Play and Gameful Movies: The Ludification of Modern Cinema

Research article (Games and Culture, 2017) · cited 25× · AI/ML
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Play and Gameful Movies: The Ludification of Modern Cinema

Summary

Play and Gameful Movies: The Ludification of Modern Cinema is a scholarly article[1].

Key Facts

  • Play and Gameful Movies: The Ludification of Modern Cinema's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Play and Gameful Movies: The Ludification of Modern Cinema. Retrieved May 24, 2026, from https://4ort.xyz/entity/play-and-gameful-movies-the-ludification-of-modern-cinema
MLA “Play and Gameful Movies: The Ludification of Modern Cinema.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/play-and-gameful-movies-the-ludification-of-modern-cinema.
BibTeX @misc{4ortxyz_play-and-gameful-movies-the-ludification-of-modern-cinema_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Play and Gameful Movies: The Ludification of Modern Cinema}}, year = {2026}, url = {https://4ort.xyz/entity/play-and-gameful-movies-the-ludification-of-modern-cinema}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Play and Gameful Movies: The Ludification of Modern Cinema — https://4ort.xyz/entity/play-and-gameful-movies-the-ludification-of-modern-cinema (retrieved 2026-05-24)

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