Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games
0 sources
Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games
Summary
Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games is a doctoral thesis[1].
Key Facts
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games authored A study of its measurement and a physical activity intervention using Active Video Games — author (P50): Lynne Taylor[2].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's instance of is recorded as A study of its measurement and a physical activity intervention using Active Video Games — instance of (P31): doctoral thesis[3].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's publisher is recorded as A study of its measurement and a physical activity intervention using Active Video Games — publisher (P123): ResearchSpace@Auckland[4].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's copyright license is recorded as A study of its measurement and a physical activity intervention using Active Video Games — copyright license (P275): Creative Commons Attribution-NonCommercial-ShareAlike 3.0 New Zealand[5].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's country of origin is recorded as A study of its measurement and a physical activity intervention using Active Video Games — country of origin (P495): New Zealand[6].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's publication date is recorded as +2016-00-00T00:00:00Z[7].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's main subject is recorded as A study of its measurement and a physical activity intervention using Active Video Games — main subject (P921): population health[8].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's work available at URL is recorded as https://researchspace.auckland.ac.nz/handle/2292/30938[9].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's Handle ID is recorded as 2292/30938[10].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's title is recorded as Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games[11].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's copyright holder is recorded as A study of its measurement and a physical activity intervention using Active Video Games — copyright holder (P3931): Lynne Taylor[12].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's thesis submitted to is recorded as A study of its measurement and a physical activity intervention using Active Video Games — thesis submitted to (P4101): University of Auckland[13].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's on focus list of Wikimedia project is recorded as A study of its measurement and a physical activity intervention using Active Video Games — on focus list of Wikimedia project (P5008): NZThesisProject[14].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's copyright status is recorded as A study of its measurement and a physical activity intervention using Active Video Games — copyright status (P6216): copyrighted[15].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's online access status is recorded as A study of its measurement and a physical activity intervention using Active Video Games — online access status (P6954): open access[16].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's thesis committee member is recorded as A study of its measurement and a physical activity intervention using Active Video Games — thesis committee member (P9161): Ngaire Kerse[17].
- Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's thesis committee member is recorded as A study of its measurement and a physical activity intervention using Active Video Games — thesis committee member (P9161): Ralph Maddison[18].
Body
Designation and Status
Physical activity in older people living in residential aged-care: A study of its measurement and a physical activity intervention using Active Video Games's instance of is recorded as A study of its measurement and a physical activity intervention using Active Video Games — instance of (P31): doctoral thesis[3].