Optimal Path Planning of an Unmanned Surface Vehicle in a Real- Time Marine Environment using a Dijkstra Algorithm
Summary
Optimal Path Planning of an Unmanned Surface Vehicle in a Real- Time Marine Environment using a Dijkstra Algorithm is a scholarly article[1].
Key Facts
Optimal Path Planning of an Unmanned Surface Vehicle in a Real- Time Marine Environment using a Dijkstra Algorithm's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). Optimal Path Planning of an Unmanned Surface Vehicle in a Real- Time Marine Environment using a Dijkstra Algorithm. Retrieved May 24, 2026, from https://4ort.xyz/entity/optimal-path-planning-of-an-unmanned-surface-vehicle-in-a-real-time-marine-environment-using-a-dijkstra-algorithm
MLA“Optimal Path Planning of an Unmanned Surface Vehicle in a Real- Time Marine Environment using a Dijkstra Algorithm.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/optimal-path-planning-of-an-unmanned-surface-vehicle-in-a-real-time-marine-environment-using-a-dijkstra-algorithm.
BibTeX@misc{4ortxyz_optimal-path-planning-of-an-unmanned-surface-vehicle-in-a-real-time-marine-environment-using-a-dijkstra-algorithm_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Optimal Path Planning of an Unmanned Surface Vehicle in a Real- Time Marine Environment using a Dijkstra Algorithm}}, year = {2026}, url = {https://4ort.xyz/entity/optimal-path-planning-of-an-unmanned-surface-vehicle-in-a-real-time-marine-environment-using-a-dijkstra-algorithm}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Optimal Path Planning of an Unmanned Surface Vehicle in a Real- Time Marine Environment using a Dijkstra Algorithm — https://4ort.xyz/entity/optimal-path-planning-of-an-unmanned-surface-vehicle-in-a-real-time-marine-environment-using-a-dijkstra-algorithm (retrieved 2026-05-24)