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Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic
Research article (Sustainability, 2022) · cited 25× · AI/ML
Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic
Summary
Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic is a scholarly article[1].
Key Facts
Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic. Retrieved May 24, 2026, from https://4ort.xyz/entity/online-flipped-and-gamification-classroom-risks-and-opportunities-for-the-academic-achievement-of-adult-sustainable-lear
MLA“Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/online-flipped-and-gamification-classroom-risks-and-opportunities-for-the-academic-achievement-of-adult-sustainable-lear.
BibTeX@misc{4ortxyz_online-flipped-and-gamification-classroom-risks-and-opportunities-for-the-academic-achievement-of-adult-sustainable-lear_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic}}, year = {2026}, url = {https://4ort.xyz/entity/online-flipped-and-gamification-classroom-risks-and-opportunities-for-the-academic-achievement-of-adult-sustainable-lear}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Online Flipped and Gamification Classroom: Risks and Opportunities for the Academic Achievement of Adult Sustainable Learning during COVID-19 Pandemic — https://4ort.xyz/entity/online-flipped-and-gamification-classroom-risks-and-opportunities-for-the-academic-achievement-of-adult-sustainable-lear (retrieved 2026-05-24)