Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment

Research article (2021 IEEE Conference on Games (CoG), 2021) · cited 18× · AI/ML
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Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment

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Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment is a scholarly article[1].

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  • Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment. Retrieved May 24, 2026, from https://4ort.xyz/entity/near-contact-person-to-3d-character-dance-training-comparing-ar-and-vr-for-interactive-entertainment
MLA “Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/near-contact-person-to-3d-character-dance-training-comparing-ar-and-vr-for-interactive-entertainment.
BibTeX @misc{4ortxyz_near-contact-person-to-3d-character-dance-training-comparing-ar-and-vr-for-interactive-entertainment_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment}}, year = {2026}, url = {https://4ort.xyz/entity/near-contact-person-to-3d-character-dance-training-comparing-ar-and-vr-for-interactive-entertainment}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment — https://4ort.xyz/entity/near-contact-person-to-3d-character-dance-training-comparing-ar-and-vr-for-interactive-entertainment (retrieved 2026-05-24)

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